Comments

Log in with itch.io to leave a comment.

(+1)

Nice game! A really traumatic feeling to having the mob close in on you.

Thanks! Yeah it's the constant fear of when will they catch you 😅

The boss itself is on another level as well.

If you haven't rated it yet, hope you have time to do it (Just because you commented on the game site instead of gameJam submission site so thought to ask :D ): https://itch.io/jam/gamedevtv-jam-2023/rate/208915

Yes I rated it. Your comment was how I found it obviously :) Thank you again.

(+1)

I liked how the puberty issues got represented through the power-ups. If anxiety was the goal, it has succeeded delivering. (If it weren't for the rocks, I wouldn't have beaten the boss ;-)) Very nice!

Thanks! If you haven't rated it yet, hope you have time to do it (Just because you commented on the game site instead of gameJam submission site so thought to ask :D ): https://itch.io/jam/gamedevtv-jam-2023/rate/208915

Yeah our original plan was to have like childhood - adolesence - adulthood stages, but then we thought just represent them through powerups! :) 

Hahah, yeah I think rock technique is for sure the way to go first time you beat the boss :D 

(+1)

A round experience, with good execution. Perhaps I would say that some sounds (SFX) for the monsters would have added a little more tension to the already tense situation of having to escape along with that music. I have played it several times and I have almost completed the bar but it is difficult for me hahaha

https://itch.io/jam/gamedevtv-jam-2023/rate/2089159 If you haven't rated yet please do :) (not sure since you commented on the game page :D)

Thanks for the feedback and playing though! 

Yeah we tried some SFX on the enemies and other stuff (like shooting) but they were a bit overwhelming with so much of them, so we ended up going without, would have taken too much time to perfect them to the level.

Hahah, it has a learning curve for sure, hopefully you can make it, since there is more after level 1 (2 more cutscenes and a boss leve, which is affected by your powerUp choices)

(+1)

I did!! 2 levels + boss level?? Amazing solo work!! Will try harder :D

Oh I had a team member Chris who was a crucial part in making this :D 

It has 3 cutscenes and 2 levels (one of them is the boss I mean).

(+1)

Love it, the music is especially good, the mobs feel alive. I think an upgrade progression bar would be really nice to have (how many stars to go), and some kind of heal drop to get you back after a misstep.

Thank you so much for the comment! Hope to get your rating once it opens up for voting.

There should be the experience bar (some resolutions might f up the positioning a bit), but you are right that it doesn't show the amount you're still missing, just a bar that gives you some estimate.

We thought about the heal drops, but wanted to have the difficulty so that it might take few tries to get through level 1 to the boss fight. Also some replay value with having to try with different powerup combinations.